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签到天数: 20 天 [LV.4]偶尔看看III
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- #include<iostream>
- #include <cmath>
- #include <vector>
- #include <algorithm>
- #define EPSILON 0.000001
- using namespace std;
- //二维double矢量
- struct Vec2d
- {
- double x, y;
- Vec2d()
- {
- x = 0.0;
- y = 0.0;
- }
- Vec2d(double dx, double dy)
- {
- x = dx;
- y = dy;
- }
- void Set(double dx, double dy)
- {
- x = dx;
- y = dy;
- }
- };
- //判断点在线段上
- bool IsPointOnLine(double px0, double py0, double px1, double py1, double px2, double py2)
- {
- bool flag = false;
- double d1 = (px1 - px0) * (py2 - py0) - (px2 - px0) * (py1 - py0);
- if ((abs(d1) < EPSILON) && ((px0 - px1) * (px0 - px2) <= 0) && ((py0 - py1) * (py0 - py2) <= 0))
- {
- flag = true;
- }
- return flag;
- }
- //判断两线段相交
- bool IsIntersect(double px1, double py1, double px2, double py2, double px3, double py3, double px4, double py4)
- {
- bool flag = false;
- double d = (px2 - px1) * (py4 - py3) - (py2 - py1) * (px4 - px3);
- if (d != 0)
- {
- double r = ((py1 - py3) * (px4 - px3) - (px1 - px3) * (py4 - py3)) / d;
- double s = ((py1 - py3) * (px2 - px1) - (px1 - px3) * (py2 - py1)) / d;
- if ((r >= 0) && (r <= 1) && (s >= 0) && (s <= 1))
- {
- flag = true;
- }
- }
- return flag;
- }
- //判断点在多边形内
- bool Point采用In采用Polygon采用2D(double x, double y, const vector<Vec2d> &POL)
- {
- bool isInside = false;
- int count = 0;
-
- //
- double minX = DBL采用MAX;
- for (int i = 0; i < POL.size(); i++)
- {
- minX = std::min(minX, POL[i].x);
- }
- //
- double px = x;
- double py = y;
- double linePoint1x = x;
- double linePoint1y = y;
- double linePoint2x = minX -10; //取最小的X值还小的值作为射线的终点
- double linePoint2y = y;
- //遍历每一条边
- for (int i = 0; i < POL.size() - 1; i++)
- {
- double cx1 = POL[i].x;
- double cy1 = POL[i].y;
- double cx2 = POL[i + 1].x;
- double cy2 = POL[i + 1].y;
-
- if (IsPointOnLine(px, py, cx1, cy1, cx2, cy2))
- {
- return true;
- }
- if (fabs(cy2 - cy1) < EPSILON) //平行则不相交
- {
- continue;
- }
- if (IsPointOnLine(cx1, cy1, linePoint1x, linePoint1y, linePoint2x, linePoint2y))
- {
- if (cy1 > cy2) //只保证上端点+1
- {
- count++;
- }
- }
- else if (IsPointOnLine(cx2, cy2, linePoint1x, linePoint1y, linePoint2x, linePoint2y))
- {
- if (cy2 > cy1) //只保证上端点+1
- {
- count++;
- }
- }
- else if (IsIntersect(cx1, cy1, cx2, cy2, linePoint1x, linePoint1y, linePoint2x, linePoint2y)) //已经排除平行的情况
- {
- count++;
- }
- }
-
- if (count % 2 == 1)
- {
- isInside = true;
- }
- return isInside;
- }
- int main()
- {
- //定义一个多边形(六边形)
- vector<Vec2d> POL;
- POL.push采用back(Vec2d(268.28, 784.75));
- POL.push采用back(Vec2d(153.98, 600.60));
- POL.push采用back(Vec2d(274.63, 336.02));
- POL.push采用back(Vec2d(623.88, 401.64));
- POL.push采用back(Vec2d(676.80, 634.47));
- POL.push采用back(Vec2d(530.75, 822.85));
- POL.push采用back(Vec2d(268.28, 784.75)); //将起始点放入尾部,方便遍历每一条边
-
- //
- if (Point采用In采用Polygon采用2D(407.98, 579.43, POL))
- {
- cout << "点(407.98, 579.43)在多边形内" << endl;
- }
- else
- {
- cout << "点(407.98, 579.43)在多边形外" << endl;
- }
- //
- if (Point采用In采用Polygon采用2D(678.92, 482.07, POL))
- {
- cout << "点(678.92, 482.07)在多边形内" << endl;
- }
- else
- {
- cout << "点(678.92, 482.07)在多边形外" << endl;
- }
- return 0;
- }
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