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AcDb3dSolid与AcDbLine计算交点 Intersection between a Face and a Line usi...

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发表于 2024-6-22 09:46:18 | 显示全部楼层 |阅读模式
How can I compute the intersection point, if any, between an AcDbFace entity and an AcDbLine?

Solution

There are mainly two ways you can do that using arx, the following DevNote exposes both:

1 - First technique create an infinite plane and infinite line, then uses a ray to check if the intersection point of these two infinite entities is inside the face.

2 - Second technique uses 3D solids. It creates a thin extruded solid from the face and another to represent the line, then uses checkInterferences method to find out the intersection point.

Below are the samples for these functions, along with a test function:

/////////////////////////////////////////////////////////////////////

//Use: Intersection between Face and Line using Ray

//

/////////////////////////////////////////////////////////////////////

void FindIntersection(AcDbFace* pFace, AcDbLine* pLine)

{

AcGePoint3d vertex1, vertex2, vertex3, vertex4;

pFace->getVertexAt(0, vertex1);

pFace->getVertexAt(1, vertex2);

pFace->getVertexAt(2, vertex3);

pFace->getVertexAt(3, vertex4);

AcGeVector3d vecU(vertex2.asVector()-vertex1.asVector());

AcGeVector3d vecV(vertex3.asVector()-vertex1.asVector());

//Create temp plane

AcGePlane plane(vertex1, vecU, vecV);

//Create temp line

AcGeLineSeg3d line (pLine->startPoint(), pLine->endPoint());

//Check intersection

AcGePoint3d resultPoint;

if (plane.intersectWith(line, resultPoint) == Adesk::kTrue)

{

  AcGeRay3d ray(resultPoint, vertex1.asVector() - vertex2.asVector());

  int intNum = 0;

  //check if intersection point is inside the face

  AcGePoint3d intPoint;

  if (ray.intersectWith(AcGeLineSeg3d(vertex1, vertex2), intPoint)

       == Adesk::kTrue) ++intNum;

  if (ray.intersectWith(AcGeLineSeg3d(vertex2, vertex3), intPoint)

       == Adesk::kTrue) ++intNum;

  if (ray.intersectWith(AcGeLineSeg3d(vertex3, vertex4), intPoint)

      == Adesk::kTrue) ++intNum;

  if (ray.intersectWith(AcGeLineSeg3d(vertex4, vertex1), intPoint)

      == Adesk::kTrue) ++intNum;

  //if intNum is 'odd' then point is inside

  if((intNum%2) != 0)

  {

   acutPrintf (L"\nIntersection point: [%f, %f, %f]",

       resultPoint.x, resultPoint.y, resultPoint.z);

  }

}

}

/////////////////////////////////////////////////////////////////////

//Use: Intersection between Face and Line using 3D Solids

//

/////////////////////////////////////////////////////////////////////

void FindIntersection2(AcDbFace* pFace, AcDbLine* pLine)

{

//Line direction

AcGeVector3d direction (pLine->endPoint()-pLine->startPoint());

//Create temp circle

AcDbCircle* pcircle =

     new AcDbCircle(pLine->startPoint(), direction, 0.01);

//Create temp solid line

AcDb3dSolid* pSolidLine = new AcDb3dSolid ();

AcDbSweepOptions sweepOptions;

pSolidLine->createExtrudedSolid(pcircle, direction, sweepOptions);

//Create temp solid Face

AcDb3dSolid  *pSolidFace = new AcDb3dSolid ();

AcGePoint3d vertex1, vertex2, vertex3;

pFace->getVertexAt(0, vertex1);

pFace->getVertexAt(1, vertex2);

pFace->getVertexAt(2, vertex3);

AcGeVector3d vec1(vertex2.asVector()-vertex1.asVector());

AcGeVector3d vec2(vertex3.asVector()-vertex1.asVector());

//Compute face's normal

AcGeVector3d faceNormal = vec2.crossProduct(vec1);

faceNormal *= 0.01 / faceNormal.length();

//Create a very thin extruded solid

pSolidFace->createExtrudedSolid(pFace, faceNormal, sweepOptions);

//Check interference between the two solids

Adesk::Boolean IsIntersec;

AcDb3dSolid* commonVolumeSolid;

Acad::ErrorStatus es =

        pSolidFace->checkInterference(

              pSolidLine,

              Adesk::kTrue,

              IsIntersec,

              commonVolumeSolid);

if (IsIntersec == Adesk::kTrue)

{

  double volume;

  AcGePoint3d centroid;

  double momInertia[3], prodInertia[3], prinMoments[3],

      radiiGyration[3];

  AcGeVector3d prinAxes[3];

  AcDbExtents extents;

  commonVolumeSolid->getMassProp(

         volume,

         centroid,

         momInertia,

         prodInertia,

         prinMoments,

         prinAxes,

         radiiGyration,

         extents);

  acutPrintf (L"\nIntersection point: [%f, %f, %f]",

         centroid.x, centroid.y, centroid.z);

  delete commonVolumeSolid;

}

delete pcircle;

delete pSolidLine;

delete pSolidFace;

}

//The test method

void FindIntersectionTest(void)

{

ads_name ename;

ads_point pickpt;

AcDbObjectId objId;

AcDbObject *pObj;

int rc;

rc= acedEntSel(L"\nSelect Face: ", ename, pickpt);

if(rc != RTNORM)

{

  if (rc != RTCAN) acutPrintf(L"\nError selecting entity ");

  return;

}

acdbGetObjectId(objId, ename);

acdbOpenObject(pObj, objId, AcDb::kForRead);

AcDbFace* pEntity1 = AcDbFace::cast(pObj);

if(!pEntity1)

{

  acutPrintf(L"\nSelection Invalid...");

  pObj->close();

  return;

}

rc= acedEntSel(L"\nSelect line: ", ename, pickpt);

if(rc != RTNORM)

{

  if (rc != RTCAN) acutPrintf(L"\nError selecting entity ");

  return;

}

acdbGetObjectId(objId, ename);

acdbOpenObject(pObj, objId, AcDb::kForRead);

AcDbLine* pEntity2 = AcDbLine::cast(pObj);

if(!pEntity2)

{

  acutPrintf(L"\nSelection Invalid...");

  pObj->close();

  return;

}

FindIntersection (pEntity1, pEntity2);

FindIntersection2(pEntity1, pEntity2);

pEntity1->close();

pEntity2->close();

}

How to Intersect a line with a solid?

[url]https://adndevblog.typepad.com/autocad/2013/02/how-to-intersect-a-line-with-a-solid.html[/url]

This is possible using the B-Rep API. The code snippet below illustrates how you can find the intersections of a linear entity ( LINE, XLINE or RAY ) with an entity represented using ACIS (that is a SOLID, REGION, or BODY).

// This is command 'INTSOLID'

void Asdkintsolid()

{

AcDbObjectId lineId;

AcDbObjectId solidId;

AcDbEntity * pEnt;

AcDbEntity * pLinearEnt;

AcGePoint3dArray hitPoints;

int nHitsWanted;

ads_name en ;

ads_point pt ;

// User picks a line

  if ( acedEntSel (_T("\nSelect a line: "), en, pt) != RTNORM )

  return;

// Get pointer to line

if ( acdbGetObjectId (lineId, en) != Acad::eOk )

{

  return;

}

acdbOpenAcDbEntity(pLinearEnt, lineId, AcDb::kForRead );

if(pLinearEnt == NULL )

{

  acutPrintf(_T("\nCannot open line"));

  return;

}

// User picks a solid

  if ( acedEntSel (_T("\nSelect a solid: "), en, pt) != RTNORM )

  return;

// Get pointer to line

if ( acdbGetObjectId (solidId, en) != Acad::eOk )

{

  return;

}

acdbOpenAcDbEntity(pEnt, solidId, AcDb::kForRead );

if(pEnt == NULL )

{

  acutPrintf(_T("\nCannot open solid"));

  pLinearEnt->close();

  return;

}

// Get required number of intersections to be returned.

// If user enters zero, then we will return all intersections.

  if (RTNORM != acedGetInt(_T("\nEnter number of Hits required : "),

   &nHitsWanted))

{

  acutPrintf(_T("\nYou must enter an integer"));

   pEnt->close();

   pLinearEnt->close();

  return;

}

// Find number of intersections

if ( Acad::eOk != getHits( pLinearEnt, pEnt,

  nHitsWanted, hitPoints))

{

   pEnt->close();

   pLinearEnt->close();

  return;

}

// Entities not needed any more

pEnt->close();

pLinearEnt->close();

// Print out intersections

int len = hitPoints.length();

if ( len == 0 )

{

  acutPrintf(_T("\nNo intersections found."));

}

else

{

  acutPrintf(_T("\n%d intersections found."), len);

  for (int i = 0; i < len; i++)

  {

   AcGePoint3d pt = hitPoints[i];

      acutPrintf(_T("\nIntersection %d: (%f, %f, %f)"),

    i+1, pt[X], pt[Y], pt[Z]);

  }

}

return;

}

Acad::ErrorStatus getHits( AcDbEntity * pLinearEnt,

       AcDbEntity * pEnt,

       int nHitsWanted,

       AcGePoint3dArray &hitPoints)

// Parameters:

//  AcDbEntity * pLinearEnt - pointer to a line

//  AcDbEntity * pEnt - pointer to a solid

//  int nHitsWanted - number of intersections

//  to return (0 means return all)

//  AcGePoint3dArray hitPoints - array to

//  return intersection points

// Returns:

//  Acad::eOk - if all is well

//  Acad::eInvalidInput - if there is a problem

{

// Check that solid pointer is a really a solid

if( !(pEnt->isKindOf(AcDb3dSolid::desc()) ||

   pEnt->isKindOf(AcDbRegion::desc()) ||

   pEnt->isKindOf(AcDbBody::desc()) ) )

{

  acutPrintf(_T("\nSecond argument must be a solid, not a %s"),

   pEnt->isA()->name());

  return Acad::eInvalidInput;

}

// Check that the line pointer is a line.

// If it is, create a corresponding AcGe object.

AcGeLinearEnt3d * pGeLine;

if(pLinearEnt->isKindOf( AcDbLine::desc() )) {

  AcDbLine * pLine = (AcDbLine*)pLinearEnt;

  pGeLine = new AcGeLineSeg3d(pLine->startPoint(),

   pLine->endPoint() );

} else if (pLinearEnt->isKindOf( AcDbRay::desc() )) {

  AcDbRay * pRay = (AcDbRay*)pLinearEnt;

  pGeLine = new AcGeRay3d(pRay->basePoint(), pRay->unitDir() );

} else if (pLinearEnt->isKindOf( AcDbXline::desc() )) {

  AcDbXline * pXline = (AcDbXline *)pLinearEnt;

  pGeLine = new AcGeLine3d(pXline->basePoint(),

   pXline->unitDir() );

} else {

  acutPrintf(_T("\nFirst argument must be a line, not a %s"),

   pLinearEnt->isA()->name());

  return Acad::eInvalidInput;

}

// Find the number of intersections using B-Rep API

AcBrBrep*pBrep = new AcBrBrep;

AcDbObjectId solidId = pEnt->objectId();

pBrep->setSubentPath( AcDbFullSubentPath( solidId,

  AcDbSubentId()));

AcBrHit*pHits = NULL;

Adesk::UInt32 nHitsFound;

pBrep->getLineContainment(*pGeLine, nHitsWanted,

  nHitsFound, pHits );

// Append valid intersection points to hitPoints

for( Adesk::UInt32 i=0;i<nHitsFound; i++ ) {

  AcBrEntity*pHitEntity = NULL;

  pHits[i].getEntityHit( pHitEntity );

  if( pHitEntity == NULL )

   continue;

  AcGePoint3d hitPt;

  pHits[i].getPoint(hitPt);

  if( !pHitEntity->isKindOf(AcBrBrep::desc()) ) {

   hitPoints.append( hitPt );

  }

  else

  {  

   acutPrintf(

    _T("\nIgnoring the point at (%f, %f, %f) with a %s"),

    hitPt.x, hitPt.y, hitPt.z, pHitEntity->isA()->name());

  }

  delete pHitEntity;

}

// Convert points from WCS to UCS

int nPts = hitPoints.length();

for( int i=0; i<nPts;i++ ) {

  ads_point pt;

  asPnt3d(pt) = hitPoints[i];

  acdbWcs2Ucs(pt,pt,0);

  hitPoints[i] = asPnt3d(pt);

}

// Tidy up

delete [] pHits;

delete pBrep;

delete pGeLine;

// end of function - everything must have worked

return Acad::eOk;

}

Selected point on solid during entity selection

[url]https://adndevblog.typepad.com/autocad/2015/06/selected-point-on-solid-during-entity-selection.html[/url]

The acedEntSel method provides a way for the user to select an entity and it also provides the point that was used during the entity selection. When used on a 2D entity, the point returned by acedEntSel is quite useful if you need that information to further work on the entity and perform tasks such as break, trim etc.

However, when acedEntSel is used to select a solid, the point returned is in the UCS XY Plane regardless of where on the solid you pick. if you use an OSNAP while selecting the solid entity, the point will be on the solid. If the point on the solid that was used while selecting the solid is important for doing further processing in your code, here is a way to get that.

In the following code, a ray is created along the viewing direction with which we will find the intersection points of the solid. The code displays all the intersection points as though the ray pierced the solid. But the first intersection point should provide the selection point, in case you are only interested in that.

Please note that, in AutoCAD 2015 and AutoCAD 2016, the "AcBrBrep::getLineContainment" returns lesser number of hits during an intersection test. This behavior has been logged with our engineering team. AutoCAD 2014 and previous releases provide the right number of hits.

Here is a recording which demonstrates the entity selection and the sample code :

Acad::ErrorStatus es;

// pt is in UCS coordinates and in the UCS XY plane  

// unless a osnap is used while selecting the entity

// In that case, the point will be have all  

// the three coordinate values in UCS.

ads_name  ename;

ads_point pt;

int  ret = acedEntSel(_T("\\nPick a solid : " ), ename, pt);

if  (ret != RTNORM)

        return ;

AcDbObjectId entId = AcDbObjectId::kNull;

es = acdbGetObjectId(entId, ename);

AcDbEntity *pEnt = NULL;

AcDb3dSolid *pSolid = NULL;

es = acdbOpenAcDbEntity(pEnt, entId, AcDb::kForRead);

pSolid = AcDb3dSolid::cast(pEnt);

if (pSolid == NULL)

{

        acutPrintf(L"\\nSelected entity was not a solid.\\n" );

        return ;

}

// Get the WCS coordinates of the selected point

AcGePoint3d wcsPt = AcGePoint3d::kOrigin;

acdbUcs2Wcs(pt, pt, 0);

wcsPt = asPnt3d(pt);

resbuf viewRb;

AcGePoint3d  target = AcGePoint3d::kOrigin;

// TARGET is in UCS

acedGetVar(_T("TARGET" ), &viewRb);

target = asPnt3d(viewRb.resval.rpoint);

acdbUcs2Wcs(asDblArray(target), asDblArray(target), 0);

AcGeVector3d dir = AcGeVector3d::kIdentity;

// VIEWDIR is in UCS

acedGetVar( ACRX_T("VIEWDIR" ), &viewRb );

dir = asVec3d(viewRb.resval.rpoint);

acdbUcs2Wcs(asDblArray(dir), asDblArray(dir), 1);

AcGePoint3d  position = target + dir;

dir = dir.normalize().negate();

AcGeLine3d testRay(

        wcsPt.project(AcGePlane(position, dir), dir.negate()),

        dir);

AcBrBrep*pBrep = new  AcBrBrep();

pBrep->setSubentPath( AcDbFullSubentPath

        ( pEnt->objectId(),  AcDbSubentId()));

AcBr::ErrorStatus bres;

AcBrHit *pHits = NULL;

Adesk::UInt32 nHitsFound = 0;

// Find all hits

bres = pBrep->getLineContainment(

        testRay, 0, nHitsFound, pHits );

if (bres == AcBr::eOk)

{

        for ( Adesk::UInt32 i = 0; i < nHitsFound; i++)

        {

                AcBrEntity *pHitEntity = NULL;

                pHits[i].getEntityHit( pHitEntity );

                if ( pHitEntity == NULL )

                        continue ;

                if ( ! pHitEntity->isKindOf(AcBrBrep::desc()))

                {

                        AcGePoint3d hitPt;

                        pHits[i].getPoint(hitPt);

                        AcDbPoint *pDbPt = new  AcDbPoint(hitPt);

                        PostToDb(pDbPt);

                        es = pDbPt->close();

                }

                delete  pHitEntity;

        }

        delete  [] pHits;

}

delete  pBrep;

pEnt->close();

[url]https://github.com/kevinzhwl/ObjectARXCore/blob/master/2015/utils/brep/samples/brepsamp/brlncnt.cpp[/url]

//

//  Copyright 2014 Autodesk, Inc.  All rights reserved.

//

//  Use of this software is subject to the terms of the Autodesk license

//  agreement provided at the time of installation or download, or which

//  otherwise accompanies this software in either electronic or hard copy form.   

//

// DESCRIPTION:

//

// Source file for the ObjectARX application command "BRLNCNT".

#include "brsample_pch.h"  //precompiled header

// include here

void

lineContainment()

{

    AcBr::ErrorStatus returnValue = AcBr::eOk;

        // Select the entity by type

        AcBrEntity* pEnt = NULL;

        AcDb::SubentType subType = AcDb::kNullSubentType;

        returnValue = selectEntityByType(pEnt, subType);

        if (returnValue != AcBr::eOk) {

                acutPrintf(ACRX_T("\n Error in selectEntityByType:"));

                errorReport(returnValue);

                delete pEnt;

            return;

    }

        // Query the line by AutoCAD pick

        AcGePoint3d startPt, endPt;

        int hitCount = 0;

        acutPrintf(ACRX_T("\n Pick line for containment test, by selecting two points: \n"));

        acedGetPoint(NULL, ACRX_T("\n Pick origin of line: \n"), asDblArray(startPt));

        acedGetPoint(NULL, ACRX_T("\n Pick another point on line: \n"), asDblArray(endPt));

        acedGetInt(ACRX_T("\n Number of hits wanted: "), &hitCount);

        // Query the line type

        const AcGeLinearEnt3d* line = NULL;

    ACHAR opt[128];

           while (Adesk::kTrue) {

                acutPrintf(ACRX_T("\nEnter Line Type: "));

                acedInitGet(NULL, ACRX_T("Infinite Ray Segment"));

                if (acedGetKword(ACRX_T("Infinite/Ray/<Segment>: "), opt) == RTCAN) return;

        // Map the user input to a valid line type

                if ((_tcscmp(opt, ACRX_T("Segment")) == 0) || (_tcscmp(opt, ACRX_T("")) == 0)) {

                        line = new AcGeLineSeg3d(startPt, endPt);

                        break;

                } else if (_tcscmp(opt, ACRX_T("Ray")) == 0) {

                        line = new AcGeRay3d(startPt,endPt);

                        break;

                } else if (_tcscmp(opt, ACRX_T("Infinite")) == 0) {

                        line = new AcGeLine3d(startPt, endPt);

                        break;

                }

        }

        if (line == NULL) {

                acutPrintf(ACRX_T("\n lineContainment: unable to allocate memory for line\n"));

                delete pEnt;

                return;

        }

    Adesk::UInt32 numHitsWanted = (Adesk::UInt32)hitCount;

    Adesk::UInt32 numHitsFound = 0;

    AcBrHit* hits = NULL;

    returnValue = pEnt->getLineContainment(*line, numHitsWanted, numHitsFound, hits);

    if (returnValue != AcBr::eOk) {

                acutPrintf(ACRX_T("\n Error in AcBrEntity::getLineContainment:"));

                errorReport(returnValue);

                delete pEnt;

            return;

    }

        acutPrintf(ACRX_T("\n Number of hits found: %d"), numHitsFound);

        for (Adesk::UInt32 i = 0; i < numHitsFound; i++) {

                AcBrEntity* entityAssociated = NULL;

                returnValue = hits[i].getEntityAssociated(entityAssociated);

                if (returnValue != AcBr::eOk) {

                        acutPrintf(ACRX_T("\n Error in AcBrHit::getEntityAssociated:"));

                        errorReport(returnValue);

                        delete entityAssociated;

                        break;

                }

                if (!pEnt->isEqualTo(entityAssociated)) {

                        acutPrintf(ACRX_T("\n lineContainment: Hit owner is not the entity we checked line containment against!"));

                        delete entityAssociated;

                        break;

                }

               

                AcGePoint3d pt;

                returnValue = hits[i].getPoint(pt);

                if (returnValue != AcBr::eOk) {

                        acutPrintf(ACRX_T("\n Error in AcBrHit::getPoint:"));

                        errorReport(returnValue);

                        break;

                }

                AcBrEntity* entityHit = NULL;

                returnValue = hits[i].getEntityHit(entityHit);

                if (returnValue != AcBr::eOk) {

                        acutPrintf(ACRX_T("\n Error in AcBrHit::getEntityHit:"));

                        errorReport(returnValue);

                        delete entityHit;

                        break;

                }

                AcBrEntity* entityEntered = NULL;

                returnValue = hits[i].getEntityEntered(entityEntered);

                if (returnValue != AcBr::eOk) {

                        acutPrintf(ACRX_T("\n Error in AcBrHit::getEntityEntered:"));

                        errorReport(returnValue);

                        delete entityHit;

                        delete entityEntered;

                        break;

                }

                lnContainmentReport(i, pt, entityHit, entityEntered);

                delete entityHit;

                delete entityEntered;

        }

        delete pEnt;

        delete[] hits;

        return;

}

 

 

 

 

AcDb3dSolid与AcDbLine计算交点 Intersection between a Face and a Line usi...

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发表于 2024-7-28 09:28:43 | 显示全部楼层
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[img]http://www.mjgou.com/data/attachment/forum/202403/13/223041uiqmeujen4jjj6zv.jpg[/img]
[b]一、法拉利膜材型号[/b]
法拉利膜材有多种型号,包括但不限于以下几种:1302 S2 Flexlight Advanced:这是一种高性能IV型柔性复合膜材,以其卓越的透光性、耐久性和易维护性而受到青睐。942、1202 S2、1002 S2、902 S2、1212 S2、912 S2:这些型号同样属于法拉利膜材系列,各自具有不同的特性和适用范围,但具体特点需根据具体型号进一步分析。需要注意的是,法拉利膜材的型号可能随着产品更新换代而有所变化,具体型号及其特性请参考最新产品资料。
[img=860,1255]http://www.mjgou.com/data/attachment/forum/202403/13/223254bbblwlbvbvsbwlsl.jpg[/img]
[b]二、法拉利膜材特点[/b]
法拉利膜材的特点主要体现在以下几个方面:
1、高强度与耐用性:法拉利膜材采用高强度材料制成,具有良好的抗拉强度和撕裂强度,能够承受较大的外力作用而不易破损。耐用性强,能够在恶劣气候条件下保持稳定的性能,延长使用寿命。
2、透光性与美观性:部分型号如1302 S2 Flexlight Advanced具有高透光性,能够在保持室内光线充足的同时,提供清晰的视野。膜材表面平整光滑,色彩丰富多样,能够满足不同建筑和装饰需求,提升整体美观性。
3、轻质与灵活性:法拉利膜材重量较轻,便于运输和安装,能够降低施工成本和时间。膜材具有一定的柔韧性,能够适应各种复杂形状和结构的设计要求。
4、环保与可回收性:法拉利膜材符合环保要求,部分材料可回收利用,减少了对环境的影响。
[img]http://www.mjgou.com/data/attachment/forum/202403/13/223128owhn0099rrds5h5y.jpg[/img]
[b]三、法拉利膜材优点[/b]
法拉利膜材的优点主要体现在以下几个方面:
1、提升建筑性能:高强度与耐用性使得法拉利膜材能够提升建筑的稳定性和安全性,延长使用寿命。透光性与美观性使得建筑内部光线充足、视野开阔,同时提升整体美观度。
2、降低施工成本:轻质特性使得运输和安装成本降低,施工效率提高。膜材的柔韧性使得施工更加灵活多变,能够适应各种复杂地形和结构要求。
3、节能环保:部分材料可回收利用,符合环保要求,减少了对环境的影响。良好的透光性能够减少室内照明需求,降低能耗。
4、广泛应用领域:
法拉利膜材不仅适用于建筑领域(如体育设施、商业设施、文化设施、交通设施等),还广泛应用于汽车及广告领域(如高档车辆贴膜保护和装饰、广告招贴等),展现出其多功能的特性。

综上所述,法拉利膜材以其高强度、耐用性、透光性、美观性、轻质灵活性以及环保可回收性等优点,在建筑、汽车及广告等多个领域发挥着重要作用。具体型号的选择应根据实际需求和应用场景进行综合考虑。
[url=http://www.mjgou.com/forum-17-1.html][size=95117][color=Red]法拉利膜材中国代理商 - 膜结构网[/color][/size][/url]
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发表于 2024-8-6 10:42:43 | 显示全部楼层
圣戈班膜材作为圣戈班集团旗下的重要产品系列,以其优异的性能和广泛的应用领域在市场上享有很高的声誉。以下是对圣戈班膜材的详细分析:
[b]一、公司背景与实力[/b]
集团概况:圣戈班集团(Saint-Gobain)创立于1665年,总部设在法国,是全球建材行业的领军企业之一。圣戈班不仅在建筑领域有着卓越的表现,还在汽车玻璃、管道系统、耐火陶瓷等多个领域占据重要地位。
市场地位:圣戈班是全球工业集团百强之一,业务运营遍布全球75个国家和地区,全球员工超过16万人。其在建材领域的创新技术和高品质产品赢得了全球市场的广泛认可。
[b]二、产品特点[/b]
高性能与多样性:圣戈班膜材种类繁多,包括PTFE膜材、PVC膜材等多种类型,满足不同应用场景的需求。PTFE膜材作为圣戈班的明星产品之一,具有防火性能、抗蠕变性能、自洁性能、透光率高、耐久性能强等特点。
耐候性与耐久性:圣戈班膜材具有优异的耐候性,能够抵抗紫外线、高温、低温等极端天气条件的侵蚀。耐久性能强,使用寿命长,能够在各种恶劣环境下保持稳定的性能。
自洁性能:部分圣戈班膜材表面经过特殊处理,具有高度的自洁性能。依靠自然的雨水冲刷即可保持材料表面的清洁和清白。
环保与节能:圣戈班膜材注重环保性能,部分产品可回收再利用,符合绿色建筑的理念。其高透光性和良好的隔热性能有助于减少建筑能耗,提升能源利用效率。
[b]三、应用领域[/b]
圣戈班膜材广泛应用于多个领域,包括但不限于:
建筑领域:作为屋顶、墙面、遮阳篷等建筑材料,提升建筑的美观性和实用性。在大型公共建筑、体育场馆、展览馆等场所得到广泛应用。
工业领域:在化工、食品、医药等行业中作为反应釜、储罐等设备的内衬材料,提供耐腐蚀、耐高温的解决方案。
环保与能源领域:在污水处理、空气净化等领域发挥重要作用,助力环保事业的发展。
[b]四、技术创新与发展[/b]
圣戈班集团一直致力于技术创新和产品研发,不断推出适应市场需求的新产品。其在膜材领域的创新技术包括:
高性能涂层技术:提升膜材的耐候性、耐久性和自洁性能。
复合材料技术:通过材料复合策略提升膜材的综合性能。
环保材料研发:开发可回收再利用的环保型膜材产品。
[b]五、市场认可度与前景[/b]
圣戈班膜材凭借其优异的性能和广泛的应用领域在市场上赢得了广泛的认可。随着全球对绿色建筑和可持续发展的重视不断加深,圣戈班膜材的市场前景将更加广阔。未来,圣戈班将继续加大在膜材领域的研发投入,推动产品的不断创新和升级,为全球客户提供更加优质、环保、高效的解决方案。

 

 

 

 

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