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C++三维几何算法

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发表于 2024-6-22 09:46:18 | 显示全部楼层 |阅读模式
[code]//三维几何函数库
#include <math.h>
#define eps 1e-8
#define zero(x) (((x)>0?(x):-(x))<eps)
struct point3{double x,y,z;};
struct line3{point3 a,b;};
struct plane3{point3 a,b,c;};

//计算cross product U x V
point3 xmult(point3 u,point3 v){
point3 ret;
ret.x=u.yv.z-v.yu.z;
ret.y=u.zv.x-u.xv.z;
ret.z=u.xv.y-u.yv.x;
return ret;
}

//计算dot product U . V
double dmult(point3 u,point3 v){
return u.xv.x+u.yv.y+u.z*v.z;
}

//矢量差 U - V
point3 subt(point3 u,point3 v){
point3 ret;
ret.x=u.x-v.x;
ret.y=u.y-v.y;
ret.z=u.z-v.z;
return ret;
}

//取平面法向量
point3 pvec(plane3 s){
return xmult(subt(s.a,s.b),subt(s.b,s.c));
}
point3 pvec(point3 s1,point3 s2,point3 s3){
return xmult(subt(s1,s2),subt(s2,s3));
}

//两点距离,单参数取向量大小
double distance(point3 p1,point3 p2){
return sqrt((p1.x-p2.x)(p1.x-p2.x)+(p1.y-p2.y)(p1.y-p2.y)+(p1.z-p2.z)*(p1.z-p2.z));
}

//向量大小
double vlen(point3 p){
return sqrt(p.xp.x+p.yp.y+p.z*p.z);
}

//判三点共线
int dots_inline(point3 p1,point3 p2,point3 p3){
return vlen(xmult(subt(p1,p2),subt(p2,p3)))<eps;
}

//判四点共面
int dots_onplane(point3 a,point3 b,point3 c,point3 d){
return zero(dmult(pvec(a,b,c),subt(d,a)));
}

//判点是否在线段上,包括端点和共线
int dot_online_in(point3 p,line3 l){
return zero(vlen(xmult(subt(p,l.a),subt(p,l.b))))&&(l.a.x-p.x)(l.b.x-p.x)<eps&&
(l.a.y-p.y)(l.b.y-p.y)<eps&&(l.a.z-p.z)(l.b.z-p.z)<eps;
}
int dot_online_in(point3 p,point3 l1,point3 l2){
return zero(vlen(xmult(subt(p,l1),subt(p,l2))))&&(l1.x-p.x)(l2.x-p.x)<eps&&
(l1.y-p.y)(l2.y-p.y)<eps&&(l1.z-p.z)(l2.z-p.z)<eps;
}

//判点是否在线段上,不包括端点
int dot_online_ex(point3 p,line3 l){
return dot_online_in(p,l)&&(!zero(p.x-l.a.x)||!zero(p.y-l.a.y)||!zero(p.z-l.a.z))&&
(!zero(p.x-l.b.x)||!zero(p.y-l.b.y)||!zero(p.z-l.b.z));
}
int dot_online_ex(point3 p,point3 l1,point3 l2){
return dot_online_in(p,l1,l2)&&(!zero(p.x-l1.x)||!zero(p.y-l1.y)||!zero(p.z-l1.z))&&
(!zero(p.x-l2.x)||!zero(p.y-l2.y)||!zero(p.z-l2.z));
}

//判点是否在空间三角形上,包括边界,三点共线无意义
int dot_inplane_in(point3 p,plane3 s){
return zero(vlen(xmult(subt(s.a,s.b),subt(s.a,s.c)))-vlen(xmult(subt(p,s.a),subt(p,s.b)))-
vlen(xmult(subt(p,s.b),subt(p,s.c)))-vlen(xmult(subt(p,s.c),subt(p,s.a))));
}
int dot_inplane_in(point3 p,point3 s1,point3 s2,point3 s3){
return zero(vlen(xmult(subt(s1,s2),subt(s1,s3)))-vlen(xmult(subt(p,s1),subt(p,s2)))-
vlen(xmult(subt(p,s2),subt(p,s3)))-vlen(xmult(subt(p,s3),subt(p,s1))));
}

//判点是否在空间三角形上,不包括边界,三点共线无意义
int dot_inplane_ex(point3 p,plane3 s){
return dot_inplane_in(p,s)&&vlen(xmult(subt(p,s.a),subt(p,s.b)))>eps&&
vlen(xmult(subt(p,s.b),subt(p,s.c)))>eps&&vlen(xmult(subt(p,s.c),subt(p,s.a)))>eps;
}
int dot_inplane_ex(point3 p,point3 s1,point3 s2,point3 s3){
return dot_inplane_in(p,s1,s2,s3)&&vlen(xmult(subt(p,s1),subt(p,s2)))>eps&&
vlen(xmult(subt(p,s2),subt(p,s3)))>eps&&vlen(xmult(subt(p,s3),subt(p,s1)))>eps;
}

//判两点在线段同侧,点在线段上返回0,不共面无意义
int same_side(point3 p1,point3 p2,line3 l){
return dmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))>eps;
}
int same_side(point3 p1,point3 p2,point3 l1,point3 l2){
return dmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))>eps;
}

//判两点在线段异侧,点在线段上返回0,不共面无意义
int opposite_side(point3 p1,point3 p2,line3 l){
return dmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))<-eps;
}
int opposite_side(point3 p1,point3 p2,point3 l1,point3 l2){
return dmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))<-eps;
}

//判两点在平面同侧,点在平面上返回0
int same_side(point3 p1,point3 p2,plane3 s){
return dmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))>eps;
}
int same_side(point3 p1,point3 p2,point3 s1,point3 s2,point3 s3){
return dmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))>eps;
}

//判两点在平面异侧,点在平面上返回0
int opposite_side(point3 p1,point3 p2,plane3 s){
return dmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))<-eps;
}
int opposite_side(point3 p1,point3 p2,point3 s1,point3 s2,point3 s3){
return dmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))<-eps;
}

//判两直线平行
int parallel(line3 u,line3 v){
return vlen(xmult(subt(u.a,u.b),subt(v.a,v.b)))<eps;
}
int parallel(point3 u1,point3 u2,point3 v1,point3 v2){
return vlen(xmult(subt(u1,u2),subt(v1,v2)))<eps;
}

//判两平面平行
int parallel(plane3 u,plane3 v){
return vlen(xmult(pvec(u),pvec(v)))<eps;
}
int parallel(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
return vlen(xmult(pvec(u1,u2,u3),pvec(v1,v2,v3)))<eps;
}

//判直线与平面平行
int parallel(line3 l,plane3 s){
return zero(dmult(subt(l.a,l.b),pvec(s)));
}
int parallel(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
return zero(dmult(subt(l1,l2),pvec(s1,s2,s3)));
}

//判两直线垂直
int perpendicular(line3 u,line3 v){
return zero(dmult(subt(u.a,u.b),subt(v.a,v.b)));
}
int perpendicular(point3 u1,point3 u2,point3 v1,point3 v2){
return zero(dmult(subt(u1,u2),subt(v1,v2)));
}

//判两平面垂直
int perpendicular(plane3 u,plane3 v){
return zero(dmult(pvec(u),pvec(v)));
}
int perpendicular(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
return zero(dmult(pvec(u1,u2,u3),pvec(v1,v2,v3)));
}

//判直线与平面平行
int perpendicular(line3 l,plane3 s){
return vlen(xmult(subt(l.a,l.b),pvec(s)))<eps;
}
int perpendicular(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
return vlen(xmult(subt(l1,l2),pvec(s1,s2,s3)))<eps;
}

//判两线段相交,包括端点和部分重合
int intersect_in(line3 u,line3 v){
if (!dots_onplane(u.a,u.b,v.a,v.b))
return 0;
if (!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))
return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);
return dot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);
}
int intersect_in(point3 u1,point3 u2,point3 v1,point3 v2){
if (!dots_onplane(u1,u2,v1,v2))
return 0;
if (!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))
return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
return dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2);
}

//判两线段相交,不包括端点和部分重合
int intersect_ex(line3 u,line3 v){
return dots_onplane(u.a,u.b,v.a,v.b)&&opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);
}
int intersect_ex(point3 u1,point3 u2,point3 v1,point3 v2){
return dots_onplane(u1,u2,v1,v2)&&opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);
}

//判线段与空间三角形相交,包括交于边界和(部分)包含
int intersect_in(line3 l,plane3 s){
return !same_side(l.a,l.b,s)&&!same_side(s.a,s.b,l.a,l.b,s.c)&&
!same_side(s.b,s.c,l.a,l.b,s.a)&&!same_side(s.c,s.a,l.a,l.b,s.b);
}
int intersect_in(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
return !same_side(l1,l2,s1,s2,s3)&&!same_side(s1,s2,l1,l2,s3)&&
!same_side(s2,s3,l1,l2,s1)&&!same_side(s3,s1,l1,l2,s2);
}

//判线段与空间三角形相交,不包括交于边界和(部分)包含
int intersect_ex(line3 l,plane3 s){
return opposite_side(l.a,l.b,s)&&opposite_side(s.a,s.b,l.a,l.b,s.c)&&
opposite_side(s.b,s.c,l.a,l.b,s.a)&&opposite_side(s.c,s.a,l.a,l.b,s.b);
}
int intersect_ex(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
return opposite_side(l1,l2,s1,s2,s3)&&opposite_side(s1,s2,l1,l2,s3)&&
opposite_side(s2,s3,l1,l2,s1)&&opposite_side(s3,s1,l1,l2,s2);
}

//计算两直线交点,注意事先判断直线是否共面和平行!
//线段交点请另外判线段相交(同时还是要判断是否平行!)
point3 intersection(line3 u,line3 v){
point3 ret=u.a;
double t=((u.a.x-v.a.x)(v.a.y-v.b.y)-(u.a.y-v.a.y)(v.a.x-v.b.x))
/((u.a.x-u.b.x)(v.a.y-v.b.y)-(u.a.y-u.b.y)(v.a.x-v.b.x));
ret.x+=(u.b.x-u.a.x)t;
ret.y+=(u.b.y-u.a.y)t;
ret.z+=(u.b.z-u.a.z)t;
return ret;
}
point3 intersection(point3 u1,point3 u2,point3 v1,point3 v2){
point3 ret=u1;
double t=((u1.x-v1.x)(v1.y-v2.y)-(u1.y-v1.y)(v1.x-v2.x))
/((u1.x-u2.x)(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
ret.x+=(u2.x-u1.x)*t;
ret.y+=(u2.y-u1.y)*t;
ret.z+=(u2.z-u1.z)*t;
return ret;
}

//计算直线与平面交点,注意事先判断是否平行,并保证三点不共线!
//线段和空间三角形交点请另外判断
point3 intersection(line3 l,plane3 s){
point3 ret=pvec(s);
double t=(ret.x*(s.a.x-l.a.x)+ret.y*(s.a.y-l.a.y)+ret.z*(s.a.z-l.a.z))/
(ret.x*(l.b.x-l.a.x)+ret.y*(l.b.y-l.a.y)+ret.z*(l.b.z-l.a.z));
ret.x=l.a.x+(l.b.x-l.a.x)t;
ret.y=l.a.y+(l.b.y-l.a.y)t;
ret.z=l.a.z+(l.b.z-l.a.z)t;
return ret;
}
point3 intersection(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
point3 ret=pvec(s1,s2,s3);
double t=(ret.x(s1.x-l1.x)+ret.y(s1.y-l1.y)+ret.z(s1.z-l1.z))/
(ret.x*(l2.x-l1.x)+ret.y*(l2.y-l1.y)+ret.z*(l2.z-l1.z));
ret.x=l1.x+(l2.x-l1.x)*t;
ret.y=l1.y+(l2.y-l1.y)*t;
ret.z=l1.z+(l2.z-l1.z)*t;
return ret;
}

//计算两平面交线,注意事先判断是否平行,并保证三点不共线!
line3 intersection(plane3 u,plane3 v){
line3 ret;
ret.a=parallel(v.a,v.b,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.a,v.b,u.a,u.b,u.c);
ret.b=parallel(v.c,v.a,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.c,v.a,u.a,u.b,u.c);
return ret;
}
line3 intersection(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
line3 ret;
ret.a=parallel(v1,v2,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v1,v2,u1,u2,u3);
ret.b=parallel(v3,v1,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v3,v1,u1,u2,u3);
return ret;
}

//点到直线距离
double ptoline(point3 p,line3 l){
return vlen(xmult(subt(p,l.a),subt(l.b,l.a)))/distance(l.a,l.b);
}
double ptoline(point3 p,point3 l1,point3 l2){
return vlen(xmult(subt(p,l1),subt(l2,l1)))/distance(l1,l2);
}

//点到平面距离
double ptoplane(point3 p,plane3 s){
return fabs(dmult(pvec(s),subt(p,s.a)))/vlen(pvec(s));
}
double ptoplane(point3 p,point3 s1,point3 s2,point3 s3){
return fabs(dmult(pvec(s1,s2,s3),subt(p,s1)))/vlen(pvec(s1,s2,s3));
}

//直线到直线距离
double linetoline(line3 u,line3 v){
point3 n=xmult(subt(u.a,u.b),subt(v.a,v.b));
return fabs(dmult(subt(u.a,v.a),n))/vlen(n);
}
double linetoline(point3 u1,point3 u2,point3 v1,point3 v2){
point3 n=xmult(subt(u1,u2),subt(v1,v2));
return fabs(dmult(subt(u1,v1),n))/vlen(n);
}

//两直线夹角cos值
double angle_cos(line3 u,line3 v){
return dmult(subt(u.a,u.b),subt(v.a,v.b))/vlen(subt(u.a,u.b))/vlen(subt(v.a,v.b));
}
double angle_cos(point3 u1,point3 u2,point3 v1,point3 v2){
return dmult(subt(u1,u2),subt(v1,v2))/vlen(subt(u1,u2))/vlen(subt(v1,v2));
}

//两平面夹角cos值
double angle_cos(plane3 u,plane3 v){
return dmult(pvec(u),pvec(v))/vlen(pvec(u))/vlen(pvec(v));
}
double angle_cos(point3 u1,point3 u2,point3 u3,point3 v1,point3 v2,point3 v3){
return dmult(pvec(u1,u2,u3),pvec(v1,v2,v3))/vlen(pvec(u1,u2,u3))/vlen(pvec(v1,v2,v3));
}

//直线平面夹角sin值
double angle_sin(line3 l,plane3 s){
return dmult(subt(l.a,l.b),pvec(s))/vlen(subt(l.a,l.b))/vlen(pvec(s));
}
double angle_sin(point3 l1,point3 l2,point3 s1,point3 s2,point3 s3){
return dmult(subt(l1,l2),pvec(s1,s2,s3))/vlen(subt(l1,l2))/vlen(pvec(s1,s2,s3));
}[/code]

 

 

 

 

C++三维几何算法
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